NePSing

WARNING: Sorceforge site (still) under construction.



NePSing - Network Protocol Simulator next generation

A discrete event (DE) simulator simulates some physical system in which events happen at discrete times.

NePSing (Network Protocol Simulator next generation) is a framework that gives you a set of C++ classes useful to develop a DE simulator. It is not a simulator itself, but making a complete simulation tool is an easy task using NePSing.

As an example, in case of a wireless network protocol simulation there will be a set of device classes, representing the base station and the mobile terminals, contained in a system class which is the cellular system. Each device will generate events for other devices or to themselves, as well as receive events from other devices. These events can be the generation of a packet at a mobile terminal, the beginning or the end of its transmission to the base station, the reception of an acknowledgment, and so on. NePSing provides facilities to build and managing devices, events, timings, simulation parameters, debugging and data collection, as well as some others minor things.

Some NePSing features are:


Last but not least... NePSing is licensed under the LGPL code :P


 Copyright © 2004 Tommaso Pecorella <tpecorella@mac.com> -- CSS by SSI-Developer.net

home page

NePSing

Example (Slotted Aloha)

License


Project page

Download

Feedback


Hosted by SourceForge.net Logo

Valid HTML 4.01!

Valid CSS!


Support This Project